AI Insights · Timothy · October 2021
Top 5 Bus Games on iOS in Sweden Q3 2021
A detailed look at the performance of the top 5 bus games on iOS in Sweden during Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 bus games on iOS in Sweden showcased varied performance metrics in terms of downloads, revenue, and active users. Here is a detailed analysis of each app's performance:
Bus Simulator : Ultimate
During Q3 2021, Bus Simulator: Ultimate experienced fluctuations in its weekly revenue, peaking at around $458 in the week of July 5 and seeing a low of approximately $181 in the week of August 23. Weekly downloads reached their highest at 2.7K in the week of July 19, while the lowest point was 1.1K in the week of September 20. The weekly active users showed a general decline from 7K at the start of the quarter to about 5.5K by the end.
Bus Simulator : EVO
Bus Simulator: EVO observed a steady but low weekly revenue, with a minor peak of $44 in the final week of September. Weekly downloads ranged from 234 in the last week of June to a low of 116 in the week of August 30. Active users decreased from 332 at the beginning of the quarter to around 227 by the end of September.
School Bus Simulator Drive 3D
School Bus Simulator Drive 3D had no significant revenue until the last week of September, where it earned $13. The app's weekly downloads varied, peaking at 145 in the week of July 19 and dipping to 56 in the week of August 23. Active users showed a decline, starting at 129 and ending at 118 by the quarter's close.
Public Transport Simulator
Public Transport Simulator's weekly revenue remained modest, with the highest being $30 in the week of August 30. Downloads ranged from 136 in the week of July 5 to a low of 35 in the week of August 23. Active users saw a slight decline from 255 at the beginning of the quarter to 179 by the end of September.
Coach Bus Simulator 2017 *
Coach Bus Simulator 2017 * had minimal revenue during the quarter, with only $4 recorded in the week of August 16. Downloads were relatively low, peaking at 105 in the week of July 19 and falling to 17 in the week of September 20. Active users showed a downward trend from 406 at the start of the quarter to 352 by the end.
For more detailed insights and data on these apps, visit Sensor Tower.